ibps-so 2025 · Question 1 of 271
The irony is best captured in the statement: “What was marketed as a tool for entertainment and bonding ironically created isolation and dependency.” While the game was intended to promote bonding, it led to the opposite effect—social isolation and addiction. Option (b) directly reflects this contrast. • This highlights the central irony: instead of bringing joy and togetherness, the game fostered addiction, isolation, and strained relationships. • Option (a) is partially true because the profitable year was indeed controversial, but it doesn’t directly capture the irony of the situation. • Option (c) is incorrect since there is no mention of the user base declining; rather, it kept growing. • Option (d) is wrong because the passage does not mention that parents initially appreciated the game; concerns arose later. • Option (e) is irrelevant, as the company never planned to shut down the game. Thus, the correct answer is (b).
Source: IBPS SO Prelims Memory Based 2025 (held 30 Aug 2025, Shift 1) - BankersAdda · memory-based
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